MICHAEL RUDZINSKI

Technical Environment Artist

๐Ÿ“ž 1.862.881.9300
โœ‰ Mike@KravenArk.com
๐Ÿ”— LinkTree
๐ŸŒ USA / CAN / POL

Career Overview

5+ Years Experience | Games & Film | Real-Time & Procedural Technical Environment Artist with 5+ years across AAA film (MPC, Bardel) and real-time production. Builds production-ready environments and the procedural systems, tools, and DCC-to-engine pipelines behind them โ€” UE5, Unity, Houdini, Python.

Professional Experience

Environment Artist โ€” Technical / Pipeline Support 2022โ€“2023
Stellar Creative Lab (Bardel) ยท Vancouver
  • Built and delivered environments across 50+ shots, creating and validating 200+ assets while maintaining production standards for layout, materials, textures, and scene assembly.
  • Developed Python, MEL, and JavaScript tools for asset validation and processing, reducing manual QA overhead by 40%.
  • Supported distributed production through lookdev, lighting, set dressing, and standardized shot-assembly workflows, improving consistency across scenes.
Environment Artist 2021โ€“2022
MPC (Mr. X) ยท Montreal
  • Delivered environment assets across 3 concurrent feature productions within demanding film schedules and established production pipelines.
  • Created hard-surface and environmental assets for film and real-time production, balancing visual fidelity, technical requirements, and efficient asset construction.
  • Developed MEL tools and Houdini Digital Assets that standardized UV preparation and reduced manual asset-preparation time by 30%.
Environment & AR/MR Artist 2019โ€“2020
Art For Story / Marionette ยท Copenhagen
  • Designed architectural environments, modular kits, and props for real-time applications, combining environment art with reusable production systems.
  • Built Unity workflows for modular assembly and deployment across iOS and Android, adapting assets for real-time performance while maintaining visual quality.
  • Converted technical data, mocap, and photogrammetry into real-time environments, solving integration, optimization, and pipeline challenges.
CAD Freelance Drafter 2023โ€“Present
NYC / Montreal / Toronto
  • Design and draft engineered parts and assemblies in SolidWorks, Rhino, and Grasshopper, translating design requirements into manufacturable geometry.
  • Prepare, validate, and optimize CAD models for 3D printing and physical fabrication from design through print-ready output.
  • Produce architectural visualization assets from CAD-derived geometry using DCC modeling, materials, lighting, and presentation workflows.

Education

Sheridan College 2016โ€“2020
Bachelor of Computer Science โ€” Game/Software Design
CGMA + Gnomon School of Visual Effects 2018โ€“2022
Real-Time & Film Environment Production

Certifications

Adobe Digital Experience 2025
Autodesk Certified Professional 2025
CSWA โ€” SolidWorks 2026

Software & Technical Skills

REAL-TIME & ENGINES
Unreal Engine 5 Nanite Lumen Blueprints Unity
PROCEDURAL & SYSTEMS
Houdini Blender Geometry Nodes Maya MASH PCG Procedural Modeling
3D & ENVIRONMENT PRODUCTION
Maya Blender 3ds Max ZBrush Substance 3D Painter Substance 3D Designer Marmoset Toolbag Quixel Megascans
PIPELINE & SCRIPTING
Python C++ MEL JavaScript Pipeline Automation Asset Validation
POST-PRODUCTION
Nuke After Effects DaVinci Resolve
VERSION CONTROL
Git Perforce
RESUME
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