MICHAEL RUDZINSKI

Technical Environment Artist

📞 862-881-9300
✉ Mike@KravenArk.com
🔗 LinkTree
🌐 US / CAN / EU

Career Overview

Technical Environment Artist building production-ready worlds from individual assets to complete procedural environments. I combine high-end environment art with procedural modeling, material systems, optimization, and pipeline development to build scalable environments—and the tools that let artists produce them faster without sacrificing visual quality.

Professional Experience

Freelance 3D Artist 2023–Present
Remote
  • Delivered 3D production across independent film, games, visualization, architecture, product design, and digital fabrication, adapting technical and artistic workflows to diverse project requirements.
  • Built environments, hard-surface assets, procedural systems, CAD models, visualizations, and fabrication-ready assets from concept through final delivery.
  • Independently managed projects across modeling, materials, procedural workflows, rendering, optimization, technical problem-solving, and client-specific pipeline requirements.
Environment Artist — Technical / Pipeline Support 2022–2023
Stellar Creative Lab (Bardel) · Vancouver
  • Built and delivered environments across 50+ shots, creating and validating 200+ assets while maintaining production standards for layout, materials, textures, and scene assembly.
  • Developed Python, MEL, and JavaScript validation tools adopted across 200+ assets, reducing manual QA time by ~40% while enforcing production standards.
  • Supported distributed production through lookdev, lighting, set dressing, and standardized shot-assembly workflows, improving consistency across scenes.
Environment Artist 2021–2022
MPC (Mr. X) · Montreal
  • Delivered environment assets across 3 concurrent feature productions within demanding film schedules and established production pipelines.
  • Created hard-surface and environmental assets for film and real-time production, balancing visual fidelity, technical requirements, and efficient asset construction.
  • Developed MEL tools and Houdini Digital Assets that standardized UV preparation and reduced manual asset-preparation time by 30%.
Environment & AR/MR Artist 2019–2020
Art For Story / Marionette · Copenhagen
  • Designed architectural environments, modular kits, and props for real-time applications, combining environment art with reusable production systems.
  • Built Unity workflows for modular assembly and deployment across iOS and Android, adapting assets for real-time performance while maintaining visual quality.
  • Converted technical data, mocap, and photogrammetry into real-time environments, solving integration, optimization, and pipeline challenges.

Education

Sheridan College 2016–2020
Bachelor of Computer Science — Game/Software Design
CGMA + Gnomon School of Visual Effects 2018–2022
Real-Time & Film Environment Production

Certifications

Adobe Digital Experience 2019
Autodesk Certified Professional 2020
Blender Competency Badge 2024

Software & Technical Skills

REAL-TIME & ENGINES
Unreal Engine 5 Nanite Lumen Blueprints Unity
PROCEDURAL & ENVIRONMENT SYSTEMS
Houdini Blender Geometry Nodes PCG Maya MASH Procedural Modeling USD
3D & MATERIALS
Maya Blender 3ds Max ZBrush Substance 3D Painter Substance 3D Designer Marmoset Toolbag Quixel Megascans
PIPELINE & SCRIPTING
Python MEL JavaScript Pipeline Automation Asset Validation LOD Systems Mesh & Texture Optimization
POST-PRODUCTION
Nuke After Effects DaVinci Resolve
VERSION CONTROL
Git Perforce
RESUME
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