MICHAEL RUDZINSKI

Technical Environment Artist

📞 1.862.881.9300
✉ Mike@KravenArk.com
🔗 LinkTree
🌐 USA / CAN / POL

Career Overview

Technical Environment Artist focused on building high-quality, production-ready environments for film and real-time pipelines. Combines strong environment art fundamentals with practical technical skills in Unreal Engine 5, Houdini, and Python to support scalable scene creation, asset consistency, and efficient iteration in production. Experienced across feature film and game environments, with a focus on delivering visually strong worlds that hold up under real production constraints.

Professional Experience

Technical Artist (Pipeline) 2022–2023
Stellar Creative Lab (Bardel) | Vancouver
Project: Sausage Party Foodtopia
  • QA’d and validated 200+ assets across 50+ shots across layout, texture, rig, and material pipelines
  • Developed Python, MEL, and JavaScript automation covering ~80% of repetitive asset processing tasks, removing pipeline bottlenecks
  • Onboarded outsource studio (Pune) with QA standards, pipeline integration, and documentation for distributed production consistency
  • Maintained asset standards across internal teams and external vendors, resolving issues across production handoffs
Asset & Environment Artist 2021–2022
MPC (Mr. X) | Montreal
Projects: Amsterdam, Secret Headquarters, The Witcher: Blood Origin, Batgirl
  • Sole artist across 3 simultaneous feature productions, delivering hundreds of production-ready assets under live production constraints
  • Built MEL tools for UV automation and procedural asset preparation within production pipelines
  • Created high-fidelity hard-surface and environment assets optimized for virtual production and real-time workflows
Environment & AR/MR Artist (Contract) 2019–2020
Art For Story / Marionette | Copenhagen
  • Worked across mocap-to-game integration and environment production during studio transition into game development
  • Owned full Unity asset pipeline on a small team, including modular kit construction and real-time mobile optimization (iOS/Android)
  • Developed architectural structures, props, vehicles, and modular environment systems in a fast-moving production pipeline
Robotics Instructor & Curriculum Fabrication 2018–Present
Classover / CodeNinjas / Steamoji / Bricks4Kidz
  • Designed robotics systems integrating sensors, control logic, and real-time feedback pipelines (LiDAR, IMU, camera systems)
  • Programmed and operated Unitree quadruped robot using Linux VM environments and SDK-based control scripting
  • Developed CAD components and translated designs into physical fabrication via CNC machining workflows
  • Built procedural simulation environments for robotics navigation and behavior testing
  • Delivered structured technical instruction in robotics, programming, and systems design alongside production work

Education & Certificates

Sheridan College 2016–2020
Bachelor’s of Computer Science: Game/Software Design
  • Full-stack game development curriculum covering environment creation, systems design, programming, and production pipelines from foundation to final delivery
  • Final-year studio project focused on end-to-end production from environment development through to shipped game in a structured team environment
Film & Real-Time Environment Training 2018–2022
CGMA + Gnomon School of Visual Effects
  • Real-time and cinematic environment production across game and film pipelines
  • Training in engine integration, modular workflows, PBR workflows, and production pipeline standards
CSWA (Certified SolidWorks Associate) 2026
CAD / Mechanical Design Certification
  • Parametric CAD modeling focused on precision, constraints, and fabrication-aware design
  • Mechanical design fundamentals applied to structured, real-world asset workflows

Software & Technical Skills

Engines
Unreal Engine 5 (Nanite, Lumen, Blueprints) Unity
Pipeline & Scripting
Python C++ MEL JavaScript
Procedural Systems
Houdini Blender Geometry Nodes Maya MASH
Modeling
Maya Blender 3ds Max ZBrush
Texturing
Substance Painter Substance Designer Marmoset Toolbag Quixel
CAD
SolidWorks (CSWA) AutoCAD Revit Rhino
Version Control
Git Perforce
RESUME
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