Modular prop library set in an alternate-history 1970s American Southwest — retro-futurism at its peak and already starting to decay.





Real-time modular environment built in Unreal Engine 5, focused on terrain integration, architectural consistency, and performance-conscious scene construction.



Historically grounded modular urban environment emphasizing architectural accuracy, efficient asset reuse, and optimized real-time rendering.



Cinematic WW1 environment reconstructing a French sector in real-time, built for atmospheric storytelling through period-accurate asset construction and deliberate composition.



Procedural city generation system built in Blender Geometry Nodes for terrain-aware urban layout at production scale.


Mask-driven procedural wear system built in Substance Designer, deployed as a ready-to-use material instance across UE5 and Unity.


Hard-surface model precise enough to 3D print at 1:32 scale and CNC-machine select components — built at the intersection of rendering and fabrication.




Collection of military hard-surface assets built for game-ready use, focused on material accuracy, surface differentiation, and tight UV discipline.



