VISUALIZATION

Retro Futurism | La Primavera '77

Cinematic modular environment recreating an alternate-history 1970s American Southwest through production-ready assets, procedural materials, and real-time optimization.

Retro Futurism La Primavera '77
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Vending Machine
Gas Pump
Air Pump
```
TECHNICAL
  • Built 30+ modular assets spanning architecture, vehicles, infrastructure, props, and set dressing.
  • Developed reusable PBR materials, trim sheets, decals, and UV systems for consistent asset production.
  • Optimized the environment to a 500K-polygon budget while maintaining cinematic real-time quality.
SOFTWARE / SKILLS
Blender
Substance 3D Designer
Substance 3D Painter
Marmoset Toolbag
Photoshop
Hard Surface Modeling
Procedural Materials
PBR
UV
Optimization

Lakeside Cabin

2 km² Unreal Engine 5 environment built from real-world GIS data, combining procedural terrain, vegetation, modular architecture, and real-time world building.

Lakeside Cabin
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TECHNICAL
  • Converted GIS elevation data into production terrain for a geographically accurate 2 km² environment.
  • Built 10+ vegetation assets, modular architecture, bridges, water, and procedural distribution systems.
  • Optimized the world with Nanite, Lumen, instancing, and scalable scene management for a 60 FPS target.
SOFTWARE / SKILLS
Unreal Engine 5
Nanite
Lumen
PCG
Blender
Geometry Nodes
Quixel Megascans
Substance 3D Painter
Substance 3D Designer
ArcGIS
Procedural Environments
Real-Time Optimization

French-Inspired Plaza

Historically researched French architectural environment focused on modular construction, sculpted detail, and high-fidelity real-time presentation.

French-Inspired Plaza
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TECHNICAL
  • Reconstructed period-accurate architecture from historical references with precise scale, proportions, and construction logic.
  • Built modular buildings, facades, streets, and architectural components for reusable environment assemblies.
  • Produced optimized topology, UVs, PBR materials, variants, lighting, and set dressing for real-time presentation.
SOFTWARE / SKILLS
Maya
ZBrush
Substance 3D Designer
Substance 3D Painter
Photoshop
Marmoset Toolbag
Hard Surface Modeling
Modular Environments
PBR
UV
Real-Time Optimization

WW1 Trench

Historically reconstructed WW1 battlefield environment combining large-scale terrain, modular fortifications, destruction, foliage, materials, and cinematic atmosphere.

WW1 Trench
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TECHNICAL
  • Built a complete French-sector battlefield from archival references, including trenches, fortifications, vehicles, aircraft, and props.
  • Developed layered PBR and procedural materials for mud, wood, metal, fabric, earth, weathering, and battlefield degradation.
  • Engineered terrain, foliage, destruction, lighting, and atmosphere around a cinematic combat sequence within real-time constraints.
SOFTWARE / SKILLS
Maya
Blender
Substance 3D Designer
Substance 3D Painter
Unreal Engine 5
ZBrush
Photoshop
Procedural Materials
Environment Art
Real-Time Rendering
Historical Reconstruction

TECHNICAL

NeoClassical Facade Generator

Procedural architectural system converting high-level design parameters into complete, customizable buildings for scalable environment production.

NeoClassical Facade Generator
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TECHNICAL
  • Engineered procedural generation for footprints, floors, windows, roofs, ornamentation, and facade composition using adaptive geometry and instancing.
  • Automated LOD generation, geometry optimization, and hidden-geometry removal to maintain performance as building complexity increases.
  • Built USD-compatible export for moving generated assets into downstream film, game, and visualization pipelines.
SOFTWARE / SKILLS
Houdini
Python
Procedural Modeling
PCG
Geometry Processing
Instancing
LOD Systems
Optimization
USD
Pipeline Development

Procedural NYC Subway Platform Generator

Artist-driven procedural environment system built in Blender Geometry Nodes, using 25+ modular assets to generate configurable New York subway environments.

Procedural NYC Subway Platform Generator
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TECHNICAL
  • Developed a fully procedural environment assembly system for platforms, tracks, stairs, architecture, signage, infrastructure, and props, used in a short film and designed for reuse across film, games, and real-time environments.
  • Implemented collision-aware procedural placement that evaluates surrounding geometry and automatically generates valid layouts and asset distributions.
  • Designed an interchangeable 25+ asset framework allowing artists to swap source models while preserving procedural layout, placement, and distribution logic.
SOFTWARE / SKILLS
Blender
Geometry Nodes
Python
Substance 3D Painter
Procedural Environments
Instancing
Asset Optimization
Memory Optimization
USD
Pipeline Development

Cross-DCC Asset Pipeline

End-to-end asset pipeline connecting Maya, Substance 3D, Unreal Engine, and Unity to automate asset preparation, LOD generation, material integration, organization, and real-time presentation.

Cross-DCC Asset Pipeline
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TECHNICAL
  • Engineered a Python-driven asset pipeline that generates optimized real-time LODs, subdivided high-resolution meshes, and standardized production variants from Maya source assets.
  • Automated Substance 3D → Unreal integration for USD assets, textures, LODs, material parameters, and standardized project organization.
  • Developed reusable Unreal and Unity presentation systems with automated lighting, turntables, validation, and PBR texture processing at ~86 seconds per asset.
SOFTWARE / SKILLS
Unreal Engine 5
Unity
Blueprints
Python
Technical Art Tools
Pipeline Automation
Asset Validation
LOD Systems
Mesh Optimization
Texture Optimization
Material Systems
USD

Paint & Rust System

Procedural material system for generating controllable surface aging across Unreal Engine and Unity, from clean painted surfaces to advanced corrosion and degradation.

Paint and Rust System
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TECHNICAL
  • Built parameter-driven Substance materials controlling paint condition, wear, exposure, corrosion, and surface variation.
  • Developed procedural material logic based on surface behavior and environmental exposure rather than manually authored texture variants.
  • Created reusable material instances and artist controls for generating consistent variations without modifying underlying shader graphs.
SOFTWARE / SKILLS
Substance 3D Designer
Unreal Engine 5
Unity
Procedural Materials
PBR
Shader Development
Material Systems
Material Instancing
Shader Fundamentals

PRODUCTION SHOTS

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Responsibilities

Military Hard Surface

Period-authentic military asset collection focused on mechanically accurate hard-surface modeling, historical research, precision topology, and production integration.

Military Hard Surface
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TECHNICAL
  • Created detailed vehicles, weapons, optics, equipment, and mechanical props from historical references.
  • Modeled complex assemblies using accurate component relationships, construction logic, and hard-surface workflows.
  • Established consistent UV, topology, texel density, materials, naming, and optimization standards across the collection.
SOFTWARE / SKILLS
Maya
3ds Max
Blender
ZBrush
Substance 3D Painter
Substance 3D Designer
Marmoset Toolbag
Photoshop
Hard Surface Modeling
Mechanical Modeling
Subdivision
Boolean Modeling
UV
Topology
Real-Time Optimization

Parametric Gearbox Assembly

Parametric mechanical assembly designed as a functional gearbox system combining custom gearing, keyed shafts, bearing supports, mounting hardware, and lightweight structural components for physical fabrication.

Parametric Gearbox Assembly
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TECHNICAL
  • Designed a configurable gearbox with spur gears, keyed shafts, housing, bearing supports, couplers, and mounting hardware driven by parametric CAD features.
  • Engineered keyed bores, mounting patterns, bearing clearances, fastener interfaces, and rotational relationships for functional assembly.
  • Fabricated and assembled the components as physical 3D-printed prototypes to validate the mechanical design.
SOFTWARE / SKILLS
SolidWorks
Parametric CAD
Mechanical Design
Mechanical Assembly
3D Printing
Rapid Prototyping
Design for Manufacturing

Modular Mechanical Keyboard

Parametric mechanical keyboard system designed around real-world interfaces, dimensional constraints, tolerances, modular assembly, and manufacturing-ready product visualization.

Modular Mechanical Keyboard
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TECHNICAL
  • Designed a fully parametric, 3D-printable keycap system engineered around real-world keyboard interfaces, dimensional constraints, and tolerances.
  • Developed manufacturing-ready CAD and technical documentation for modular assembly and physical production.
  • Produced photorealistic product visualizations across multiple material and color configurations from CAD through final presentation.
SOFTWARE / SKILLS
SolidWorks
Rhino
Blender
Photoshop
Parametric CAD
Product Design
Mechanical Design
3D Printing
Technical Documentation
Product Visualization