Cinematic modular environment recreating an alternate-history 1970s American Southwest through production-ready assets, procedural materials, and real-time optimization.
2 km² Unreal Engine 5 environment built from real-world GIS data, combining procedural terrain, vegetation, modular architecture, and real-time world building.
Historically researched French architectural environment focused on modular construction, sculpted detail, and high-fidelity real-time presentation.
Historically reconstructed WW1 battlefield environment combining large-scale terrain, modular fortifications, destruction, foliage, materials, and cinematic atmosphere.
Procedural architectural system converting high-level design parameters into complete, customizable buildings for scalable environment production.
Artist-driven procedural environment system built in Blender Geometry Nodes, using 25+ modular assets to generate configurable New York subway environments.
End-to-end asset pipeline connecting Maya, Substance 3D, Unreal Engine, and Unity to automate asset preparation, LOD generation, material integration, organization, and real-time presentation.
Procedural material system for generating controllable surface aging across Unreal Engine and Unity, from clean painted surfaces to advanced corrosion and degradation.
Period-authentic military asset collection focused on mechanically accurate hard-surface modeling, historical research, precision topology, and production integration.
Parametric mechanical assembly designed as a functional gearbox system combining custom gearing, keyed shafts, bearing supports, mounting hardware, and lightweight structural components for physical fabrication.
Parametric mechanical keyboard system designed around real-world interfaces, dimensional constraints, tolerances, modular assembly, and manufacturing-ready product visualization.