Cinematic modular environment built as a production-ready environment pipeline for an alternate-history 1970s American Southwest, spanning hard-surface modeling, procedural asset creation, materials, optimization, and real-time presentation.
Large-scale Unreal Engine 5 environment built from real-world GIS data, combining procedural terrain, vegetation, modular architecture, and real-time world building across a 2 km² landscape.
Historically researched French architectural environment focused on accurate construction, modular asset development, sculpted detail, and high-fidelity material presentation.
Historically reconstructed WW1 battlefield environment built around cinematic storytelling, combining large-scale terrain, modular fortifications, destruction, foliage, materials, and atmospheric effects.
Period-authentic military asset collection focused on mechanically accurate hard-surface modeling, historical research, precision topology, and production integration.
Procedural architectural system that converts high-level design parameters into complete, customizable buildings for scalable environment production.
Artist-driven procedural environment system built in Blender Geometry Nodes, using 25+ modular assets to generate distinct New York and Toronto subway environments with configurable layouts and automated asset placement.
End-to-end asset pipeline connecting Maya, Substance 3D, Unreal Engine, and Unity, automating asset preparation, LOD generation, material integration, project organization, and real-time presentation from source geometry to final showcase.
Procedural material system for generating controllable surface aging across Unreal Engine and Unity, from clean painted surfaces to advanced corrosion and degradation.